Gmod maps steam workshop1/16/2024 ![]() There are over 72 different actions for different entites and NPCs. Q: Why do you waste your time making a navmesh addon when we can just do nav_generate?Ī: Try generating a navmesh on rp_Highland or gm_vyten, i dare u.Ī: Alternate computer runs 24/7, always generating navmesh for some map. This addon adds a lot of properties to Half-Life 2 and Garrys Mod entites such as turrets, rollermines, suit chargers, flashlights, dynamites, NPCs and anti-antlion thumpers. Q: Is there a success / failure rate with your navmesh generations?Ī: Depends on the map, if it has too much mountains or displacements it will possibly end up being only around +50% complete, it will be tweaked manually though (gm_vyten for example) Link: Steam Workshop::Phobia: The Awakening (Gmod. All navmesh addons i made for maps that nextbots should walk on, but take like years to generate if done with nav_generateĪ: A navmesh is used by nextbots for path finding.Ī: Special kind of advanced NPC like these, or these.Ī: If you already tried generating a navmesh with nav_generate, and it took too long or crashed your gmod, you can request a map down in the comments.Ī: I can't cause gmods nodegraph tool on the workshop is broke. Garry Webyes i remade the warehouse from phobia the awakening, why because i got bored.
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